This is what I like to call a shoe last rail joint. It’s a 3d printed alternative to common shoe last hinging systems. De-lasting with the rail joint is a smooth and easy process ideal for small scale shoemakers. And this style of shoe last joint also minimizes the risk […]
Updates
In this 3DShoemaker tutorial, I’m going to get into how to 3D print orthotics (sometimes referred to as insoles) using standard desktop 3D printers. A variety of techniques exist for manufacturing orthotics. For mass production, injection molding is usually used and the result is called an insole. Custom orthotics, on […]
Have you ever wanted to 3D print your own shoe lasts, or at least get them printed locally? Did you want to do it with a working hinge? If so, read on, this 3DShoemaker tutorial is for you. Choosing a 3D Printer Assuming you want to do the 3D printing […]
Unique to 3DShoemaker is the parametric approach to shoe last design. The advantage of this is that it is a much more scientific approach, meaning less artistic guess work on what makes a good shoe last shape. But there are scenarios where free form sculpting is a more useful tool, […]
One of the main questions regarding 3DShoemaker is how to import shoe lasts. Users often already have collections of shoe lasts and want to be able to parametrically edit them in 3DShoemaker. This can be done, but it requires that you first parameterize the shoe last. It is essentially reverse […]
A fully parametric cowboy boot shoe last template has been uploaded to the collection. It has several unique features made possible by new settings (found in the options form) that have been added in recent updates to 3DShoemaker, as follows: Manual Wedge Angle: Typically, wedge angle is coupled to heel […]
The latest version of 3DShoemaker can now build orthopedic shoe lasts that extend up the ankle. To design the ankle region, an ankle curve is included in the shoe last parametric definition. A surface is created to join the normal shoe last top curve to the ankle top curve. The […]
In my last couple 3DShoemaker tutorials, I showed how to morph shoemaking patterns from one shoe last to another, and also how to flatten them. But what if you don’t have any shoemaking patterns in the first place? In this tutorial, I’ll explain how you might go about drawing patterns […]
Flattening patterns for shoemaking is now possible in the latest version of 3DShoemaker (1.011). In this tutorial, I’ll explain how it’s done. Assuming you already have a pattern consisting of curves on a shoe last, the first step is to put them on a layer called ‘Flatten’. If this layer […]
This tutorial covers morphing of shoemaking patterns from one shoe last to another. Morphing is a new capability in the latest version of 3DShoemaker (V1.011 currently). It allows for the mapping of geometries from one shoe last to another. This is a huge time saver as it means accessory designs […]