Some types of footwear, moccasins in particular, tend to be made on shoe lasts with a crease or edge along the top of the toe box. While it might not be immediately intuitive, this edge can actually be designed with all of the shoe last design templates currently available for […]
Updates
In this post, I’m going to highlight some tips that make editing in 3DShoemaker easier to do. Tip 1: The first tip relates to a new feature added in V1.008 of 3DShoemaker. And that is to limit the types of dimensions that are visible at any given time. This is […]
Parametric orthotic and insole design is now possible in the the latest version of 3DShoemaker (V 1.007). What’s unique about this approach to orthotic and insole design is that it is fully integrated with the parametric shoe last design. This is an advantage over many existing approaches, as the geometry […]
By default, 3DShoemaker runs with the viewport in shaded mode. This works fine. But if you want to make things much prettier, you can use Rhino’s built in rendering system, which happens to be very capable. Previously you would have had to do this via Rhino’s functionality directly. But in […]
A new template is available for 3DShoemaker and can be found here: Manual Round Toe Parametric Shoe Last Template. Below is a quick video showing how to use this 3DShoemaker template. This template is similar to the Round Toe Shoe Last Template except that there is much more control in […]
3DShoemaker can be used to develop shoe lasts for making custom and bespoke footwear. The first step in designing such lasts is to import a foot model. In this post I’ll explain how to do this, specifically for full 3D foot models. The video below covers the same topic. For […]
The following is an explanation on how to update 3DShoemaker. For whatever Rhino edition you have (7, 8, etc.), make sure you are running the latest most up to date version (service release) of it for WINDOWS, otherwise you might not be able to find the plugin in the package […]