The focus of this 3DShoemaker tutorial is morphing shoe components from one shoe last to another. Essentially, once a component, such as a cupsole, is designed for one shoe last, it can be automatically adjusted to fit another shoe last similarly. This saves considerable development time and even makes it […]
Shoe Component Design Software
This tutorial covers morphing of shoemaking patterns from one shoe last to another. Morphing is a new capability in the latest version of 3DShoemaker (V1.011 currently). It allows for the mapping of geometries from one shoe last to another. This is a huge time saver as it means accessory designs […]
In this post I’m going to explain how to work with reference images when designing shoe lasts and components in 3DShoemaker. Using reference images is a great way to simplify the design process. There is a virtually unlimited collection of footwear images on the web at your disposal, after all. […]
In this post I’ll cover the basics of designing parametric wedges, platforms, and high heel shoe components in 3DShoemaker. The process for designing heels, wedges, and platforms (bottom components) in 3DShoemaker is pretty much the same as with designing shoe lasts. First you put in basic measurements for the corresponding […]