In this post I’ll cover the basics of designing parametric wedges, platforms, and high heel shoe components in 3DShoemaker. The process for designing heels, wedges, and platforms (bottom components) in 3DShoemaker is pretty much the same as with designing shoe lasts. First you put in basic measurements for the corresponding […]
Yearly Archives: 2022
In this post I’ll explain how to import 2D foot images into 3DShoemaker for making custom and bespoke shoe lasts. The first step is to press the ‘Import’ button in the side panel. You can choose a foot tracing or 2D foot scan. Then follow along with the prompts to […]
In this post I’ll show you how to achieve a shoe last with a foot shaped bottom in 3DShoemaker. Most shoe lasts have a fairly flat bottom that is essentially an offset of the sole surface of the intended footwear. An insole fits into the shoe after construction and it […]
Some types of footwear, moccasins in particular, tend to be made on shoe lasts with a crease or edge along the top of the toe box. While it might not be immediately intuitive, this edge can actually be designed with all of the shoe last design templates currently available for […]
In this post, I’m going to highlight some tips that make editing in 3DShoemaker easier to do. Tip 1: The first tip relates to a new feature added in V1.008 of 3DShoemaker. And that is to limit the types of dimensions that are visible at any given time. This is […]
Parametric orthotic and insole design is now possible in the the latest version of 3DShoemaker (V 1.007). What’s unique about this approach to orthotic and insole design is that it is fully integrated with the parametric shoe last design. This is an advantage over many existing approaches, as the geometry […]
By default, 3DShoemaker runs with the viewport in shaded mode. This works fine. But if you want to make things much prettier, you can use Rhino’s built in rendering system, which happens to be very capable. Previously you would have had to do this via Rhino’s functionality directly. But in […]